Secret Bingo

Description

Students are in groups or pairs and each group/pair is given a set of small flashcards. Students shuffle their cards then make a 3×3 bingo grid with the cards remaining face down. ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, the last called flashcard is that round’s lucky word. Mark it on the board with either a magnet or any other identifiable mark (I circled the card on the board). Continue this pattern for another 4 or 5 rounds. When all the rounds are finished, students turn over their flashcards and check how many bingos they got based on the keywords!

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Tree Game (Output Variation)

Also known as:

  • Tree Game

Description

Students make pairs and receive one copy of the game sheet, one dice and 3 ohajiki of a different colour (e.g.. 3 red and 3 yellow). Students then place their ohajiki in each of the boxes marked A-F along the top. Only one ohajiki can be placed in each box and players can’t share a box. An eraser is then placed in the [START] box at the bottom of the tree. The ALT/JTE starts a timer for 3-5min.

Players janken and the winner rolls the dice. If the outcome is a 1, 2, or 3, the eraser is moved to the upper left box. If the outcome is a 4, 5 or 6, the eraser is moved to the upper right box. Both players then repeat the target English in the box. The next player then rolls the dice and the game continues until the eraser lands in one of the top lettered boxes. Whoever’s ohajiki is in the final box wins one point. The eraser is then reset at the [START] and players can rearrange their ohajiki. 

The game repeats until the timer ends. Players then compare points to determine the winner. Players can then rotate pairs for another round with a new partner. 

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Secret Alphabet Colouring

Description

Each student is given a small flashcard which is kept secret. For round one, give them one card of ‘E’, ‘T’, ‘A’, ‘I’, ‘J’, ‘H’, ‘P’, ‘Y’, or ‘Q’, and a worksheet (for round one the worksheet with ‘E’ in the top left space). Students colour in the square corresponding to the secret card they were given. 

Students make a pair and janken. The loser tells the winner their secret card. The winner colours in the square corresponding to the letter they were told. Students then make a new pair and the flow continues. As students colour in more letters, the shape of a specific letter should become apparent on the grid. This is the secret letter (Round 1 = ‘F’). 

Notes

For round 2, the flashcards that need to be handed out are ‘B’, ‘C’, ‘D’, ‘G’, ‘L’, ‘M’, ‘N’, ‘S’, ‘X’, ‘W’, ‘V’ and the worksheet is the one with ‘A’ in the top left corner. Secret letter = ‘S’

Janken Elimination

Description

Students are in pairs and each pair has one or two sets of small flashcards. They shuffle the cards and place them face down between themselves. On the blackboard, assign each of the big flashcards a point value.

Students janken. The winner gets to choose and turn over a card. The pair says the target English together. The winner of janken gets that card. This continues until there are no more cards face down. Students then count how many points they won!

Up vs Down

Description

Students make pairs and get one set of cards and a die. The first player gets points for face down cards and the second gets points for face up cards. The students place all their cards face up in a 3×3 grid. A timer is set for 1 minute.

The first player rolls the die and turns over as many cards as the number they rolled. Both players say the target English for each of the cards as they’re turned face down. The next player then rolls the die and can turns that many cards back face up, again, with both students saying the appropriate target English as they go.

When the round is finished, the winner is the player with the most cards facing in their direction. Players then switch who is the face up and face down player. After that, the pairs can be rotated.

Notes

Rounds should be short, though the length depends on the length of the target English they’re using.

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Line Bingo

Description

Place 4 flashcards on the board. Students are put into pairs and each pair is given a set of small flashcards. The pair takes out the 4 flashcards that are on the board and arrange them into a line in any order they want.

ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, the last called flashcard is the keyword. All pairs who placed that card at either end of the line can turn it over. If the card is in the middle, they cannot turn it over. The card that was next to the card that was turned over becomes the new end card and can be turned over if it is the keyword in another round. The first group to get bingo are the winners!

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Janken Discard Game

Description

The students make pairs. Each pair gets a set of small flashcards, and the teacher picks one card to be the keyword. The cards are shuffled and placed face down. The students take turns in turning over a card and using the vocabulary to practice the target English. The card is then discarded in a separate pile. This continues until the keyword comes up. After saying the target English, the students janken. The winner gets one point for each discarded card (including the keyword card).

The cards are then shuffled and placed face down again, and the students continue. After a few minutes, the round finishes and the student with the most points wins. The teacher then picks a new keyword and the next round starts.

Notes

  • Changing pairs between rounds may help keep the game more interesting for the students and will increase opportunities for peer support.

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Wrong Keyword Game

Description

This is basically the keyword game but instead of ‘Go!’ or a keyword, the students need to listen for target English that doesn’t match the flashcard that the ALT is pointing at.

For example if the ALT is pointing at ‘Red’ flashcard, but the ALT says ‘Blue’ instead, that’s the sign to go for their dice or eraser or something else. This means that the students will need to have good eye-contact with the cards, while listening for something that is amiss. Which hopefully avoids situations where students stare at their erasers and only listen for one word or a loud signal.

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Plus, Minus, Double

Description

In groups or pairs, each get one set of cards. Groups divide cards into Plus cards, Minus cards, and Double cards (For a standard set of 9: 4 Plus, 4 Minus, 1 Double). Repeat with timer. Groups see where they put the last card called, and get (or lose) a point. If the card is their double card, their current points double. 

Notes

  • Feel free to play around with the third card and what its effect is!
  • After a few rounds they can shuffle the cards.

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Time Travel Game

Description

Students are in groups and each group is given either a sheet/flashcards with all the vocab or a set of number cards to correspond to the numbers in the game. On each slide insert images corresponding to the target English.

ALT/HRT/JTE sets a timer and goes through the target English on the screen. When the timer has gone off, give STS some time to guess where they think the real image is. They guess by placing an ohajiki on the flashcard that corresponds to the space. After, click the next button to reveal where the real image is.

STS who guessed the correct place get 1 point!