Hex

Also known as:

  • Hexagon Game

Description

Each pair of students gets a worksheet that has several hexagons in a grid. Each hexagon has an image that represents a vocabulary word that the students have been studying. The goal is to try and make a complete line from one end to the other.

One player marks their hexagons with circles, and tries to go from the top to the bottom. The other marks with crosses, and tries to go from left to right. Each turn, a student marks their hexagon and asks their partner the question that matches the vocabulary word in that space.

The first player to complete a line wins. Once a student has picked a certain hexagon, their partner cannot pick that same space. Students can ‘block’ their partner’s line by picking a space that interrupts it.

Notes

The example worksheet can be printed double-sided, which lets each pair play 3 games. After that, they will either need a new worksheet or to erase their previous spaces to continue playing.

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Concentration

Also known as:

  • 神経衰弱
  • Shinkeisuijaku

Description

The students make groups, and each group gets two sets of the vocabulary cards. All cards are shuffled and placed face down.

Once they have decided an order, the first student turns over a card and says the matching vocabulary or grammar. They do the same with a second card. If the two cards match, they can take the pair and try again. If they don’t, they must turn both cards back over to the face down position and the next player’s turn starts.

Once all the cards are taken, they can be shuffled and played again. The winner is the player with the most cards.

Notes

  • This game can be used to practice either just vocabulary or grammar. It can also be used to practice asking and answering questions – the group can ask the player a question who then answers it based on the card they receive.
  • Some students try to shuffle the cards on every turn. While this won’t make the game unplayable, it does defeat the purpose of trying to memorise which card is which, so it’s best to discourage it!

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Connect 4

Description

Students make pairs and a Connect 4 worksheet. Each student takes turn in picking a space and saying the associated target English that matches the picture. The first student to get an unbroken line of 4 wins. Students can ‘block’ their partner by picking a space that interrupts their partner’s line.

Notes

  • One way to play this game is with either one student drawing circles on their chosen spaces, and the other drawing crosses. If students use pencil, they could erase their marks between each round.
  • Another way is for the students to use ohajiki or small cards to put down on top of their answer. This makes it easier to reset the game between rounds, but logistically it means there would be a lot of materials needed for each student and it may not be practical.

Race Game

Description

The students put small cards randomly onto the spaces on the board. The teacher picks random vocabulary and the students move an ohajiki onto the matching small card. If they don’t have that card on their board, they can’t move for that turn. For every lap of the board they complete, they get 1 point.

Notes

  • Students can shuffle their cards after a certain period of time.
  • The game can be played solo, or in pairs to reduce the number of boards and cards needed. If the students are in pairs, they work together and share points.
  • If the target English is the question, the students first ask the question to the teacher, who gives their answer using one of the possible vocabulary words.

Phonics: Connect Four

Description

-Between the pair, rock paper scissors and winner goes first

-The first person rolls a dice. The number that they roll corresponds to the column indicated by the dice number

-The first person that rolled the dice can choose any square within that column only and they have to write the letter that applies to the blank. As they write, they should produce the sound and the pair repeats.

-The other person does the same thing. It keeps going until one person gets four squares in a row diagonally, horizontally, or vertically. The winner gets one point and the game resets.

Notes

You can make game pieces, but I laminated and used whiteboard markers to cut time on making materials (since I did not have a lot of time).

Can also do three in a row if the board is too small

Who are you?

Description

Each student recieves one sheet of six characters (2 per page) and secretly chooses one character. They then give their partner one hint at a time using “I like…” and the partner guesses which character they are.

Eg. “I like cats.” “Are you Keisuke?” “No. I like bananas.” “Are you Yui?” “Yes, I am.”

The number of guesses determines how many points they receive. Students then find a new partner and choose a different character. Tally up points after the aloted time.

Notes

Currently playing this game with JHS1 as they are revieiwing “I like…” in chapter one. Could also be played with 5th/6th ES.

Phonics Battleship

Description

Plays like a regular game of battleship. Students mark their four ships on the large grid, keeping them hidden from their partner. They then take turns saying different sound combinations to try and hit their opponents ships. The smaller grid is used to track your calls so you don’t accidentally repeat. Game finishes when one player loses all of their ships. If time runs out, whoever has the least hits is the winner.

Notes

Wait until they’ve had some practice with phonics to try this game. I start the activity by reviewing the alphabet and the sounds of each letter. Projecting into to the screen during the demonstration works well with getting the rules across.

Scattergories

Description

Students keep the sheet in their folders to take out whenever we play scattergories for a warm-up activity. The ALT chooses a letter and the students write the letter in the center of the grid. Students then have 5-10min to write a word for each catagory that starts with the chosen letter. I let them use their textbooks/dictionaries to help. For scoring points (if you want to), students share their answers and anyone with a unique answer gets 1 point.

Timer Game variation

Description

See rules for timer game / ohajiki time. The rules are the exact same but students to choose a colour instead of one of the vocab (in this case numbers). If the ordinal number called last is one of the ones in the row they chose then they get a point.

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Janken Soccer

Description

Students make pairs and each get game board with a soccer pitch on it, and a ‘soccer ball’ card. They also get a set of cards with the vocabulary on them. They shuffle these and put five on to the game board. First they janken. The loser asks the question. The winner answers. The winner moves their ‘ball’ one space towards their goal.

If one student wins enough times in a row and moves all the way to their partner’s goal, they score one goal (get one point) and the ‘ball’ goes back to the centre, while shuffling a new set of cards onto the board.

After a few minutes, pairs can change.

Notes

  • This game can be used to practice vocabulary, grammar and questions and answers.
  • If using the template version, print it at A3 size and the spaces will be the right size for small (roughly 9.2 x 6.5cm) cards to go on top. You can print and use the small ‘soccer ball’ cards, or the students can use an ohajiki or an eraser (or something similar) from their pencil cases.
  • If using the worksheet version, change the images in each section as needed to fit the current lesson’s target English.