Secret Vocab

Description

The teacher picks a small flashcard and keeps it a secret. Students repeat the teacher until the timer goes off, and whichever card is called last becomes the keyword. If the keyword matches, the class wins one point, and the teacher picks a new small flashcard. This continues until all the rounds are complete.

Quick Janken Discard Game

Description

Class vs the teacher. The flashcards are on the blackboard. ALT/HRT sets a timer and calls the target English. The students repeat. When the timer sounds, the last called flashcard is the keyword. Using a set of small flashcards, the ALT/HRT discards cards one at a time until the keyword is found. The amount of discarded cards is the amount of points to be won. One student volunteer plays janken against the HRT. The winner of janken wins the amounts of points indicated by cards discarded. After a few rounds the team with the most points is the winner!

Line Bingo

Description

Place 4 flashcards on the board. Students are put into pairs and each pair is given a set of small flashcards. The pair takes out the 4 flashcards that are on the board and arrange them into a line in any order they want.

ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, the last called flashcard is the keyword. All pairs who placed that card at either end of the line can turn it over. If the card is in the middle, they cannot turn it over. The card that was next to the card that was turned over becomes the new end card and can be turned over if it is the keyword in another round. The first group to get bingo are the winners!

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Bingo Battle

Description

Make a bingo sheet on the blackboard for the HRT and another bingo sheet for the class. ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, the last called flashcard is turned over on both bingo sheets. After about 5 rounds, check how many bingos the HRT and students have to see who the winner is!

Notes

This game requires two sets of large flashcards

Quick Creature Hunt

Description

Have all the students close their eyes or face the back. Place a random creature under each flashcard on the blackboard. Place another copy of 3~4 creatures matching 3~4 of the ones placed under the flashcards on the board. These are the creatures the class is trying to find. 

ALT/HRT sets a timer and calls the target English. STS repeat. When the timer sounds, remove the last called flashcard to reveal the creature underneath the card. If it matches one of the creatures the class is trying to find, class gets 1 point. If not, class gets 0 points.

Red Riding Hood

Description

On the blackboard, draw a house and 15 spaces going toward the house. Split the class into two teams and designate one team as Mr Wolf and the other team as Red Riding Hood. Place Red Riding Hood on space 5 and place Mr Wolf on space 1. 

ALT/HRT sets a timer and calls the target English and students repeat. When the timer sounds, 1 student from the Red Riding Hood team rolls the dice. ALT/HRT moves the game piece that many space forward. Next 1 student from Mr Wolf team rolls the dice. ALT/HRT moves the game piece that many spaces forward. If Mr Wolf lands on the same space as Red Riding Hood, team Mr Wolf wins. If Red Riding Hood makes it home without Mr Wolf landing on the same space, Red Riding Hood team wins. 

PPT Monster Game

Description

Split the class into groups based on how many vocab flashcards you have. Each group is assigned a flashcard. Repeat with a timer. The last card called is the group that gets to attack. One student is chosen to roll a dice for attack. Every three rounds student can pick one box to open for a power up. 

Notes

  • With grades 3 and 4 I find you don’t need groups to get points for defeating the monster, as they are happy just beating it. 5th grade and up may need to points for extra incentive.
  • I found letting the students use the power up 3 times helped the game move along faster, as an unlucky class will have a tough time getting past round 3.
  • The last three rounds are ‘boss’ rounds where the monster has phases, and refills their health bar.
  • Rounds 1-3: 7 health points. Rounds 4-6: 13 points. Rounds 7+8: 26 points. Round 9: 39 points.

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Janken Discard Game

Description

The students make pairs. Each pair gets a set of small flashcards, and the teacher picks one card to be the keyword. The cards are shuffled and placed face down. The students take turns in turning over a card and using the vocabulary to practice the target English. The card is then discarded in a separate pile. This continues until the keyword comes up. After saying the target English, the students janken. The winner gets one point for each discarded card (including the keyword card).

The cards are then shuffled and placed face down again, and the students continue. After a few minutes, the round finishes and the student with the most points wins. The teacher then picks a new keyword and the next round starts.

Notes

  • Changing pairs between rounds may help keep the game more interesting for the students and will increase opportunities for peer support.

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Table Flip

Description

Players: 2-4

Card Types: There are five types of cards in this game.

• FOOD (target English card): placed on a player’s plate. Worth 1-3 points.

• ‘FLIP’: Placed on one of the corner spaces of the board. The game ends when all four ‘FLIP’ cards have been placed on the board.

• STEAL 1: A player may steal one food card that’s on the board from another player.

• MOVE 2: All food cards on the board are moved two spaces to the right. Cards may move to another player.

• -1 FOOD: Choose and remove one of your food cards on the board.

1. Players shuffle the deck and place it in the center of the board. All players then play janken to decide who starts.

2. The first player flips over the top card of the deck. If it’s a food card, they repeat the target English and place the card on one of their three plates. If it is a non-food card, the player follows the card’s instructions and the card is then removed from play.

3. The next player takes their turn and the game continues for each player.

4. Once a player has placed down three foods, they get to keep those three cards and the points are added to their total. The cards are removed from their plates.

5. If a player flips over a ‘FLIP’ card, it is placed on one of the corner spaces on the game board.

6. Once the 4th ‘FLIP’ card is placed on the table, the game ends. Any food cards still on the table are lost and not counted towards the point total. Players then count up their total points from the cards they’ve collected. The player with the most points is the winner. Teams can reset and play a second or third game until time is up.

Notes

• The food cards can be changed for any target English your class is currently studying.

• You can omit the non target English cards if you want. The ‘FLIP’ cards need to be in the deck though.

• You can use mini cards you already have on hand, just assign them point values on the blackboard. You will still need to print a set of ‘FLIP’ cards for each group. Alternatively you can select four cards and label them as ‘FLIP’ cards.

Wrong Keyword Game

Description

This is basically the keyword game but instead of ‘Go!’ or a keyword, the students need to listen for target English that doesn’t match the flashcard that the ALT is pointing at.

For example if the ALT is pointing at ‘Red’ flashcard, but the ALT says ‘Blue’ instead, that’s the sign to go for their dice or eraser or something else. This means that the students will need to have good eye-contact with the cards, while listening for something that is amiss. Which hopefully avoids situations where students stare at their erasers and only listen for one word or a loud signal.

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