Heads Up

Description

Students get into pairs and get a set of flashcards, and a timer is set for ~2 minutes. Student A holds the cards to face their pair. Student B asks the question, and A guesses what their own card is using the answer. They get 3 tries before they discard that card face up. If they guess correctly, they get one point, and go to the next flashcard. Students guess until the timer goes off. Pairs then switch and play again.

Notes

  • This game hasn’t been tested out yet. If you try it, please let me know how it went!
  • This could also be a good vocab review for a first game or warm up game, where students just guess the word instead of doing the question/answer.
  • The idea is it gets easier to guess the flashcard the more cards they get through, although it may result in students not using the full Q/A.

Example round:

A: *holds card facing away from them*
B: “What do you want?”
A: “I want a….book?”
B: “No! What do you want?”
A: “I want a…game!”
B: “Yes! 1 point.”

Similar Games

Super Castle Wars

Description

This follows the standard pattern for class review games in which the student split into groups, each group member is assigned a letter and is called upon to possibly answer a question following a peer check period. This PowerPoint has groups battling to destroy each other’s castles while repairing their own. You can adjust the rules to suit your needs. You can choose to assign points, add bonus points for having a complete castle, minus points for each castle part that is destroyed. It’s up to you. 

Five Guesses

Description

Students pick an item out of a set list (i.e. from vocabulary that they have been studying). They make pairs and try to guess what item their partner picked. If they guess correctly the first time, they win 5 points. If they guess correctly the second time they get 4, and so on. If they can’t guess in 5 turns, their partner can tell them the answer.

Notes

  • The number of guesses can be reduced, particularly if there aren’t many options to choose between.
  • A variation of this game is to have the students pick more than one item, and their partner gets one point for each item that they guess correctly.

Hex

Also known as:

  • Hexagon Game

Description

Each pair of students gets a worksheet that has several hexagons in a grid. Each hexagon has an image that represents a vocabulary word that the students have been studying. The goal is to try and make a complete line from one end to the other.

One player marks their hexagons with circles, and tries to go from the top to the bottom. The other marks with crosses, and tries to go from left to right. Each turn, a student marks their hexagon and asks their partner the question that matches the vocabulary word in that space.

The first player to complete a line wins. Once a student has picked a certain hexagon, their partner cannot pick that same space. Students can ‘block’ their partner’s line by picking a space that interrupts it.

Notes

The example worksheet can be printed double-sided, which lets each pair play 3 games. After that, they will either need a new worksheet or to erase their previous spaces to continue playing.

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Concentration

Also known as:

  • 神経衰弱
  • Shinkeisuijaku

Description

The students make groups, and each group gets two sets of the vocabulary cards. All cards are shuffled and placed face down.

Once they have decided an order, the first student turns over a card and says the matching vocabulary or grammar. They do the same with a second card. If the two cards match, they can take the pair and try again. If they don’t, they must turn both cards back over to the face down position and the next player’s turn starts.

Once all the cards are taken, they can be shuffled and played again. The winner is the player with the most cards.

Notes

  • This game can be used to practice either just vocabulary or grammar. It can also be used to practice asking and answering questions – the group can ask the player a question who then answers it based on the card they receive.
  • Some students try to shuffle the cards on every turn. While this won’t make the game unplayable, it does defeat the purpose of trying to memorise which card is which, so it’s best to discourage it!

Similar Games

Connect 4

Description

Students make pairs and a Connect 4 worksheet. Each student takes turn in picking a space and saying the associated target English that matches the picture. The first student to get an unbroken line of 4 wins. Students can ‘block’ their partner by picking a space that interrupts their partner’s line.

Notes

  • One way to play this game is with either one student drawing circles on their chosen spaces, and the other drawing crosses. If students use pencil, they could erase their marks between each round.
  • Another way is for the students to use ohajiki or small cards to put down on top of their answer. This makes it easier to reset the game between rounds, but logistically it means there would be a lot of materials needed for each student and it may not be practical.

Jeopardy

Description

Students are divided into groups and given a whiteboard. The first group chooses a category and value to reveal a question. All groups then write their answer to the question within a given time limit (more time for difficult questions) and hold up their boards. Groups that give a correct answer receive points for that question. Each group then changes their writer and the next group selects a question.

Notes

If your class could struggle with the numbers, use simple points like 2, 4, 6, 8 and 10 instead of the dollar values. Credit to Johanna Liang for the original template.

Bomb Game

Also known as:

  • Up/Down Game
  • Timer Game

Description

Students each get a small flashcard with one of the target English vocabulary words on it. A timer is set for around 1-2 minutes. The teacher calls out vocabulary randomly and the students repeat them. If the vocabulary that the teacher calls matches the student’s card, they stand up.

If the student is already standing up, and the teacher calls their vocabulary again, they sit back down. Once the timer goes off, students who are sitting down win one point. Students then change their cards, and start the next round.

Notes

In later rounds, half the class could start standing up while the other half starts sitting down to make the results more unpredictable.

Similar Games

Race Game

Description

The students put small cards randomly onto the spaces on the board. The teacher picks random vocabulary and the students move an ohajiki onto the matching small card. If they don’t have that card on their board, they can’t move for that turn. For every lap of the board they complete, they get 1 point.

Notes

  • Students can shuffle their cards after a certain period of time.
  • The game can be played solo, or in pairs to reduce the number of boards and cards needed. If the students are in pairs, they work together and share points.
  • If the target English is the question, the students first ask the question to the teacher, who gives their answer using one of the possible vocabulary words.

Who are you?

Description

Each student recieves one sheet of six characters (2 per page) and secretly chooses one character. They then give their partner one hint at a time using “I like…” and the partner guesses which character they are.

Eg. “I like cats.” “Are you Keisuke?” “No. I like bananas.” “Are you Yui?” “Yes, I am.”

The number of guesses determines how many points they receive. Students then find a new partner and choose a different character. Tally up points after the aloted time.

Notes

Currently playing this game with JHS1 as they are revieiwing “I like…” in chapter one. Could also be played with 5th/6th ES.