Connect 4 Dice

Description

Students make pairs and a Connect 4 Dice worksheet. Each student takes turns rolling a dice. Depending on the number the dice lands on, they can pick a space in the matching column and sayi the associated target English that matches the picture. They then put one of their ohajiki on that space. The first student to get an unbroken line of 4 ohajiki wins. Students can ‘block’ their partner by putting their ohajiki in between their partner’s line.

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Go Karuta

Description

Students make groups and get a set of flashcards. They shuffle the cards, and place them face up in the middle of their group. The teacher calls out vocabulary that matches the flashcards randomly. The students repeat the teacher. The teacher says ‘go!’ at random. When they hear this, the students try and take the card that matches the vocabulary that was last called out.

Notes

  • For younger students, it’s best to have them put their hands on their heads while they’re listening, to prevent cheating.
  • If a student makes a mistake, it’s best not to have a penalty so they don’t lose motivation.
  • It’s best to introduce this game after the students are familiar with the regular version of the game.

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Zone Karuta

Description

Students make groups of 3 or 4. Each group gets a set of cards between them. They split the cards evenly between themselves, and put their cards in front of them. Any left over cards go in the middle.

The students listen for the teacher to call out the target English. They all try and take the card that matches what is said first. They get one point for taking their own card, and two for taking another student’s card.

Notes

  • For younger students, it’s best to have them put their hands on their heads while they’re listening, to prevent cheating.
  • If a student makes a mistake, it’s best not to have a penalty so they don’t lose motivation.
  • Once the card has been taken, it is useful if the teacher or ALT says the word again and has the students repeat them. This gives the students some speaking practice as well as listening practice.
  • It’s best to introduce this game after the students are familiar with the regular version of the game.

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Karuta

Description

Students make groups and get a set of flashcards. They shuffle the cards, and place them face up in the middle of their group. The teacher says one of the key vocabulary words, and the students try to take the matching card before their teammates do.

Once the card has been taken, the teacher says the word again and the students repeat it.

Notes

  • For younger students, it’s best to have them put their hands on their heads while they’re listening, to prevent cheating.
  • If a student makes a mistake, it’s best not to have a penalty so they don’t lose motivation.
  • Once the card has been taken, it is useful if the teacher says the word again and has the students repeat them. This gives the students some speaking practice as well as listening practice.