Time Travel Game

Description

Students are in groups and each group is given either a sheet/flashcards with all the vocab or a set of number cards to correspond to the numbers in the game. On each slide insert images corresponding to the target English.

ALT/HRT/JTE sets a timer and goes through the target English on the screen. When the timer has gone off, give STS some time to guess where they think the real image is. They guess by placing an ohajiki on the flashcard that corresponds to the space. After, click the next button to reveal where the real image is.

STS who guessed the correct place get 1 point!

Bonk

Description

Everyone starts the game with 5 points. For each round, students are given a choice of key words. Students repeat each word and then choose one (they can use their name magnets or a set of mini cards on their desk).

When all students have made their selection count down from 3 and click to drop the bowling balls. Anyone who gets ‘bonked’ loses one point. Each new round, students can change their choices. After the final round, check who survived with the most points.

Similar Games

Review Extravaganza

Description

Prepare the PowerPoint and alphabet point cards on the board. Have the students make groups of around 4. Assign each group a number and write the group numbers on the board. Also assign each student within a group a number between 1 and 4.

The game begins when you ask the first question. After revealing the question, give the groups time to peer check. Then draw a group number and a student number. If the student answers correctly, their group gets a chance to pick one of the alphabet point cards. They score whatever points are on the back of the card. Once a point card has been picked, it can’t be picked again. The game continues until there are no point cards left.

Notes

  • For the point cards, I print two per page, so the pages are ordered as such.

Superlative and Comparatives Quiz

Description

The class is put into their usual groups (typically 8 groups of 4), with one whiteboard, marker, and eraser. 

The ALT runs the PowerPoint, doing the demo round with the JTE. The ALT reads out the question or task, and the JTE writes their answer on the main blackboard. The ALT declares when time is up, and whiteboards need to be shown. JTE mimics raising their whiteboard, and ALT reads out the answer. 1 point to the JTE. 

Scores are kept on the board, and each question has a time limit, adjusted to the level of the class. The ALT reads out the question as it appears on the projector, and teams work together to write up an acceptable answer. At the end of each question, the ALT and JTE check the answers, and the JTE keeps score on the main blackboard. The whiteboard is then passed to the next student within their group, and the quiz continues. 

Some questions need adjusting in terms of both the question or the time given to answer. Questions that need adjusting are those relating to student numbers, 2023 numbers were used. Different schools can be picked to keep it relevant to the students, or countries for the Big Mac set can be changed. Slide 23 can have the stop hand gesture removed, this was placed to give a bonus point for the student who correctly identifies the country Aoraki Mt Cook is in (New Zealand, mentioned in previous classes). For free answers, sometimes bonus points were given for interesting answers.

Protect the Cheese

Description

Follow the instructions on the 2nd slide to choose the target word for the game. Zooming the slide out makes it easier to adjust.

Students guess one of the letters for the hidden word. If the guess is correct, click the corresponding circle to reveal the letter. If the guess is incorrect, note it on the blackboard and then click on a piece of cheese to play the animation. If all letters are correctly guessed and the class can read out the word, click the ‘W’ button to play the winner screen. If they lose all their pieces of cheese before figuring out the word, reveal the answer and click the ‘L’ button to play the losing screen. 

The game can be run any way the teacher sees fit. However, to avoid students not engaging, or having only a handful of students volunteering, here is a potential way to run the activity.

1. Arrange class into groups. Give each group a mini card of the target vocab for the unit. Place large flashcards of the same target words on the blackboard.

2. Start a timer and have students repeat each of the vocab. When the timer ends, the group with the mini card for the last called vocab can peer check and choose a letter to guess.

3. Repeat until the class figure out the hidden word or lose all their cheese. 

Students can’t call out the answer until all letters have been revealed. The team that guesses the final hidden letter can then attempt to read out the answer.

Notes

  • You can use any length word you want. Just copy/paste the circles to add more letters.
  • If students guess a letter that appears more than once in the word (eg. dOctOr), I usually only reveal one of them each turn.

Bad Day Game

Description

Each student starts with five lives. They get a worksheet and choose a vocab. The teacher says the word and students repeat until the lighting strikes. If the lighting strikes on the same card that they have chosen they lose one life. Repeat until all vocabs are finished and check who survived the day. 

Notes

  • This game is a great match for daily routine. 
  • It could be used as a warm up or review game.  

Balloon Pop 2.0

Description

There is a PowerPoint with five balloons. Behind each balloon is a point. Have the ALT/teacher choose a number. The vocab flashcards should be on the board and labelled 1-5. You can add more balloons if you have more vocabulary or you can put two flashcards under one number, i.e. “Red, yellow” – 1, “blue, green” – 2. It’s up to you how you manage it.

Set the timer and have the students repeat, when the timer goes off, you can pop the balloon that matches the number flashcard you landed on. The goal is for the students after three tries to have beaten the ALT/Teacher’s number. You can pop the balloon each round or wait until the game is over to pop them.

Battle for Fujieda

Description

The game plays similar to the standard map game with a few changes. Please refer to the attached pdf for rules and how to prepare the slides.

Jeopardy

Description

Students are divided into groups and given a whiteboard. The first group chooses a category and value to reveal a question. All groups then write their answer to the question within a given time limit (more time for difficult questions) and hold up their boards. Groups that give a correct answer receive points for that question. Each group then changes their writer and the next group selects a question.

Notes

If your class could struggle with the numbers, use simple points like 2, 4, 6, 8 and 10 instead of the dollar values. Credit to Johanna Liang for the original template.

Self-Introduction Teacher Quiz

Description

Students use their picture dictionary and an eraser to participate in the game.

Teachers show a page from the picture dictionary. In the example file, we used only what ~ do you like? questions. Teachers take turns asking students to guess which color, animal, food, etc. the teacher likes. Students can discuss in pairs briefly, and then put their eraser on their guess. If they are correct, they can get 1 point.

Notes

In the included example file, there are only 3 different questions to be asked to each teacher. But, it was not intended to use all of them for both teachers. The intention was to use this file for 10-15 minutes in the 1st lesson as a review of previous English while getting to know their new teacher and a reminder about what their ALT likes. It’s easy to adjust and add more questions to match the time limit you have.

For questions which have multiple answers, students can get 1 point if their eraser is on any of the correct answers. They do not need to correctly guess all answers or use multiple erasers.