Search Zone

Description

The students make groups. Each group gets a set of vocabulary cards (face down) and they split the cards evenly between themselves. Any cards left over are kept in the middle of the group. The students cannot check what cards they have until the end of the round.

The teacher puts each large card into one of three ‘zones’ on the board. They set a timer and call random vocabulary until time runs out. The students repeat. The ‘zone’ of cards that the last called card is in ‘wins’. The students turn over all of their cards. Each card that matches the winning ‘zone’ is worth one point.

The students then shuffle their cards and split them between themselves for the next round, still face down.

Notes

  • When splitting cards between groups, whether there are any left over will depend on the size of the group and the number of vocabulary cards. For example, if there are 9 cards and 3 students in a group, each student will have 3 cards and none will be left over. If there are 9 cards and 4 students, each student will have 2 cards and one will be left over.
  • A ‘left over’ card could be worth one point for every student.

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Timer Zone

Description

The students make groups. Each group gets a set of vocabulary cards and they split the cards evenly between themselves. Any cards left over are kept in the middle of the group.

The teacher sets a timer and calls random vocabulary until time runs out. The students repeat. The student who has the card that matches the last called vocabulary wins one point.

After a certain number of rounds, the students shuffle and pick new cards.

Notes

  • When splitting cards between groups, whether there are any left over will depend on the size of the group and the number of vocabulary cards. For example, if there are 9 cards and 3 students in a group, each student will have 3 cards and none will be left over. If there are 9 cards and 4 students, each student will have 2 cards and one will be left over.
  • A ‘left over’ card could be worth one point for every student.

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Heads Up

Description

Students get into pairs and get a set of flashcards, and a timer is set for ~2 minutes. Student A holds the cards to face their pair. Student B asks the question, and A guesses what their own card is using the answer. They get 3 tries before they discard that card face up. If they guess correctly, they get one point, and go to the next flashcard. Students guess until the timer goes off. Pairs then switch and play again.

Notes

  • This game hasn’t been tested out yet. If you try it, please let me know how it went!
  • This could also be a good vocab review for a first game or warm up game, where students just guess the word instead of doing the question/answer.
  • The idea is it gets easier to guess the flashcard the more cards they get through, although it may result in students not using the full Q/A.

Example round:

A: *holds card facing away from them*
B: “What do you want?”
A: “I want a….book?”
B: “No! What do you want?”
A: “I want a…game!”
B: “Yes! 1 point.”

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Concentration

Also known as:

  • 神経衰弱
  • Shinkeisuijaku

Description

The students make groups, and each group gets two sets of the vocabulary cards. All cards are shuffled and placed face down.

Once they have decided an order, the first student turns over a card and says the matching vocabulary or grammar. They do the same with a second card. If the two cards match, they can take the pair and try again. If they don’t, they must turn both cards back over to the face down position and the next player’s turn starts.

Once all the cards are taken, they can be shuffled and played again. The winner is the player with the most cards.

Notes

  • This game can be used to practice either just vocabulary or grammar. It can also be used to practice asking and answering questions – the group can ask the player a question who then answers it based on the card they receive.
  • Some students try to shuffle the cards on every turn. While this won’t make the game unplayable, it does defeat the purpose of trying to memorise which card is which, so it’s best to discourage it!

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Bomb Game

Also known as:

  • Up/Down Game
  • Timer Game

Description

Students each get a small flashcard with one of the target English vocabulary words on it. A timer is set for around 1-2 minutes. The teacher calls out vocabulary randomly and the students repeat them. If the vocabulary that the teacher calls matches the student’s card, they stand up.

If the student is already standing up, and the teacher calls their vocabulary again, they sit back down. Once the timer goes off, students who are sitting down win one point. Students then change their cards, and start the next round.

Notes

In later rounds, half the class could start standing up while the other half starts sitting down to make the results more unpredictable.

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Race Game

Description

The students put small cards randomly onto the spaces on the board. The teacher picks random vocabulary and the students move an ohajiki onto the matching small card. If they don’t have that card on their board, they can’t move for that turn. For every lap of the board they complete, they get 1 point.

Notes

  • Students can shuffle their cards after a certain period of time.
  • The game can be played solo, or in pairs to reduce the number of boards and cards needed. If the students are in pairs, they work together and share points.
  • If the target English is the question, the students first ask the question to the teacher, who gives their answer using one of the possible vocabulary words.

Donut Game

Also known as:

  • Circle game

Description

Students get a deck of cards and place them face down in a circle. They play janken to decide who goes first.

The player turns over one card in the circle and uses that card to say the target English. Then, he/she puts that card face up in the center of the circle. If the card they turned over matches the card turned over on the previous turn, they take all the discarded cards from the center.  Once there are no cards left in the circle, the students count the cards they took. They get one point for each card they have. Then, they shuffle and play again.

Notes

  • This game can be done to practice just vocabulary or grammar. It can also be used to practice asking and answering questions – the group can ask the player a question who then answers it based on the card they receive.

Exploding Kittens – Year Review Game

Description

Students make a group and within each group, students choose a number (1-5). To start, the HRT chooses a letter from the game and the ALT reads the question that is revealed behind that letter. In their groups, students peer check the answer. The HRT then chooses a number and the corresponding student stands up. The HRT then chooses a group. Everyone else sits down apart from the one student from the chosen group. They answer the question. After correctly answering, the question the students in that group can either roll a dice or choose how many cards to draw a. The cards reveal their points or penalties. The group chooses the next letter on the game board and we repeat.

Notes

This is a JHS Grade 1 whole year review with question taken from the Here We Go! English course. It has been designed for JHS Grade 2 to play in their first ALT class as a warm up but is also suitable for JHS Grade 1 at the end of the year.

You can decide how to assign points – students can roll a dice to decide how many cards to draw (4+ and the risk of a penalty card is very, very high), students can decide in their group or you can decide how many cards can be drawn at the start of the class.

Slide 12 needs to be edited – the answer is set for April.

Janken Soccer

Description

Students make pairs and each get game board with a soccer pitch on it, and a ‘soccer ball’ card. They also get a set of cards with the vocabulary on them. They shuffle these and put five on to the game board. First they janken. The loser asks the question. The winner answers. The winner moves their ‘ball’ one space towards their goal.

If one student wins enough times in a row and moves all the way to their partner’s goal, they score one goal (get one point) and the ‘ball’ goes back to the centre, while shuffling a new set of cards onto the board.

After a few minutes, pairs can change.

Notes

  • This game can be used to practice vocabulary, grammar and questions and answers.
  • If using the template version, print it at A3 size and the spaces will be the right size for small (roughly 9.2 x 6.5cm) cards to go on top. You can print and use the small ‘soccer ball’ cards, or the students can use an ohajiki or an eraser (or something similar) from their pencil cases.
  • If using the worksheet version, change the images in each section as needed to fit the current lesson’s target English.

Matching Game

Description

Students get one card each. They make pairs, and use them to say the target English. They then switch cards.

If both students have the same card, they win one point each and both get new cards from the teacher.

Notes

  • This game can be used to practice vocabulary, grammar and questions and answers.
  • If many students get a match at the same time, a large queue can develop in front of the teacher and slow the game down. It’s also possible to have a few decks of cards at the front of the class where students can take a new card themself as they need.