Unlucky Number

Description

The students make groups and get a small whiteboard and marker. They pick 3 ‘unlucky’ numbers within the range being practiced and write them on their whiteboard. Every group starts with 5 points. The teacher then sets a timer and the students repeat them within a time limit. When the timer goes off, if they picked the last number called as ‘unlucky’, they lose one point.

For later rounds, the number of ‘unlucky’ numbers the students have to pick can increase. Another option (perhaps for the final round) is for the students to pick unlucky numbers for another group.

Notes

This game is designed to practice numbers. It can also be used to practice ordinal numbers, dates, or anything else sequential.

Similar Games

Point Quiz

Description

Students break into lunch groups. Each group receives a mini whiteboard to write answers on. Each group nominates a writer for the first question.

Display the first question and give all teams time to write and hold up their answer. Once everyone’s finished, reveal the answer and check for correct teams. Teams that answered correctly can then choose a prize for a chance to win/lose points. I tend to let teams chose in order of who answered first.

Rotate the whiteboard after each question so everyone writes at least once.

Notes

There’re enough slides for 12 questions. I’ve never gotten to the end in a lesson.

Pictionary

Description

The students make groups. Each group gets one set of small vocabulary cards, one whiteboard and one pen. The first player takes a random small vocabulary card without showing anyone else. They then draw a picture of that vocabulary on the board within a short time limit.

When the time limit is up, the students asks try to guess the vocabulary, using the target English. The first student to guess correctly wins one point. The whiteboard is erased, and next student then picks their card and draws their picture.

Notes

  • The time limit should be very short, even around 20 seconds. The idea is there is not enough time to draw a perfect picture.
  • For younger students, it’s better to have every group ask and answer their questions at the same time to keep the rhythm for the game going smoothly.