Superlative and Comparatives Quiz

Description

The class is put into their usual groups (typically 8 groups of 4), with one whiteboard, marker, and eraser. 

The ALT runs the PowerPoint, doing the demo round with the JTE. The ALT reads out the question or task, and the JTE writes their answer on the main blackboard. The ALT declares when time is up, and whiteboards need to be shown. JTE mimics raising their whiteboard, and ALT reads out the answer. 1 point to the JTE. 

Scores are kept on the board, and each question has a time limit, adjusted to the level of the class. The ALT reads out the question as it appears on the projector, and teams work together to write up an acceptable answer. At the end of each question, the ALT and JTE check the answers, and the JTE keeps score on the main blackboard. The whiteboard is then passed to the next student within their group, and the quiz continues. 

Some questions need adjusting in terms of both the question or the time given to answer. Questions that need adjusting are those relating to student numbers, 2023 numbers were used. Different schools can be picked to keep it relevant to the students, or countries for the Big Mac set can be changed. Slide 23 can have the stop hand gesture removed, this was placed to give a bonus point for the student who correctly identifies the country Aoraki Mt Cook is in (New Zealand, mentioned in previous classes). For free answers, sometimes bonus points were given for interesting answers.

Unlucky Number

Description

The students make groups and get a small whiteboard and marker. They pick 3 ‘unlucky’ numbers within the range being practiced and write them on their whiteboard. Every group starts with 5 points. The teacher then sets a timer and the students repeat them within a time limit. When the timer goes off, if they picked the last number called as ‘unlucky’, they lose one point.

For later rounds, the number of ‘unlucky’ numbers the students have to pick can increase. Another option (perhaps for the final round) is for the students to pick unlucky numbers for another group.

Notes

This game is designed to practice numbers. It can also be used to practice ordinal numbers, dates, or anything else sequential.

Similar Games

Phonics: Connect Four

Description

-Between the pair, rock paper scissors and winner goes first

-The first person rolls a dice. The number that they roll corresponds to the column indicated by the dice number

-The first person that rolled the dice can choose any square within that column only and they have to write the letter that applies to the blank. As they write, they should produce the sound and the pair repeats.

-The other person does the same thing. It keeps going until one person gets four squares in a row diagonally, horizontally, or vertically. The winner gets one point and the game resets.

Notes

You can make game pieces, but I laminated and used whiteboard markers to cut time on making materials (since I did not have a lot of time).

Can also do three in a row if the board is too small