Bingo Battle

Description

Make a bingo sheet on the blackboard for the HRT and another bingo sheet for the class. ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, the last called flashcard is turned over on both bingo sheets. After about 5 rounds, check how many bingos the HRT and students have to see who the winner is!

Notes

This game requires two sets of large flashcards

Quick Creature Hunt

Description

Have all the students close their eyes or face the back. Place a random creature under each flashcard on the blackboard. Place another copy of 3~4 creatures matching 3~4 of the ones placed under the flashcards on the board. These are the creatures the class is trying to find. 

ALT/HRT sets a timer and calls the target English. STS repeat. When the timer sounds, remove the last called flashcard to reveal the creature underneath the card. If it matches one of the creatures the class is trying to find, class gets 1 point. If not, class gets 0 points.

Red Riding Hood

Description

On the blackboard, draw a house and 15 spaces going toward the house. Split the class into two teams and designate one team as Mr Wolf and the other team as Red Riding Hood. Place Red Riding Hood on space 5 and place Mr Wolf on space 1. 

ALT/HRT sets a timer and calls the target English and students repeat. When the timer sounds, 1 student from the Red Riding Hood team rolls the dice. ALT/HRT moves the game piece that many space forward. Next 1 student from Mr Wolf team rolls the dice. ALT/HRT moves the game piece that many spaces forward. If Mr Wolf lands on the same space as Red Riding Hood, team Mr Wolf wins. If Red Riding Hood makes it home without Mr Wolf landing on the same space, Red Riding Hood team wins. 

PPT Monster Game

Description

Split the class into groups based on how many vocab flashcards you have. Each group is assigned a flashcard. Repeat with a timer. The last card called is the group that gets to attack. One student is chosen to roll a dice for attack. Every three rounds student can pick one box to open for a power up. 

Notes

  • With grades 3 and 4 I find you don’t need groups to get points for defeating the monster, as they are happy just beating it. 5th grade and up may need to points for extra incentive.
  • I found letting the students use the power up 3 times helped the game move along faster, as an unlucky class will have a tough time getting past round 3.
  • The last three rounds are ‘boss’ rounds where the monster has phases, and refills their health bar.
  • Rounds 1-3: 7 health points. Rounds 4-6: 13 points. Rounds 7+8: 26 points. Round 9: 39 points.

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Janken Discard Game

Description

The students make pairs. Each pair gets a set of small flashcards, and the teacher picks one card to be the keyword. The cards are shuffled and placed face down. The students take turns in turning over a card and using the vocabulary to practice the target English. The card is then discarded in a separate pile. This continues until the keyword comes up. After saying the target English, the students janken. The winner gets one point for each discarded card (including the keyword card).

The cards are then shuffled and placed face down again, and the students continue. After a few minutes, the round finishes and the student with the most points wins. The teacher then picks a new keyword and the next round starts.

Notes

  • Changing pairs between rounds may help keep the game more interesting for the students and will increase opportunities for peer support.

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Wrong Keyword Game

Description

This is basically the keyword game but instead of ‘Go!’ or a keyword, the students need to listen for target English that doesn’t match the flashcard that the ALT is pointing at.

For example if the ALT is pointing at ‘Red’ flashcard, but the ALT says ‘Blue’ instead, that’s the sign to go for their dice or eraser or something else. This means that the students will need to have good eye-contact with the cards, while listening for something that is amiss. Which hopefully avoids situations where students stare at their erasers and only listen for one word or a loud signal.

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Plus, Minus, Double

Description

In groups or pairs, each get one set of cards. Groups divide cards into Plus cards, Minus cards, and Double cards (For a standard set of 9: 4 Plus, 4 Minus, 1 Double). Repeat with timer. Groups see where they put the last card called, and get (or lose) a point. If the card is their double card, their current points double. 

Notes

  • Feel free to play around with the third card and what its effect is!
  • After a few rounds they can shuffle the cards.

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Block Build

Also known as:

  • Tetris

Description

Draw a 10 block wide by any height square. Pick a random group to answer the question. Show the first card (or ask the question). The group answers with the corresponding sentence/answer. One member from the group picks a random piece out of a box/bag, and places it on the game board. The pieces can’t be suspended in the middle of the board (must follow gravity like Tetris). The group that hits the top line is eliminated, or the game resets. 

Notes

  • If groups are eliminated, it would be best as a warmup game with a small game board.
  • I made this for G5 Unit 8, or any unit where there is no question. For Unit 8, I would pull a random building card, and the group would have to use it’s English phrase, and it’s matching activity (*pulls library* – “We have a library,” “You can enjoy reading”)
  • This should also work with simple question/answer, or anything really.
  • There is probably a way to make this into an input/output game.
  • The file should be printed on A3 so the pieces are large enough.

Roulette Game

Description

The students make groups and get one set of small flashcards. Each group has the same number of ohajiki (or erasers etc.). Students can put their ohajiki on any of the cards. More than one student can put their ohajiki on the same card if they like.

The teacher sets a timer and calls random vocabulary until time runs out. The students repeat. Each group gets one point for each ohajiki they have on the card that was last called.

Notes

In later rounds, the groups start with a certain number of points and lose one point for each ohajiki on the card that is called last.

Roles

Teachers: Demonstration, praise students for good communication. Call the target English until the timer goes off.

Students: Place their ohajiki, repeat the teachers, see how many points they win.

Unlucky Elimination

Description

STS are arranged into groups. Write each groups number on the blackboard and assign a flashcard to each group. On the blackboard next to the group numbers, shuffle and place separate number cards 1~9 face down (if doing 9 groups. Adjust the maximum number to the amount of groups you are playing with. E.g if there are 5 groups, do 1~5). 

ALT/JTE sets a timer and calls the target English. When the timer sounds, the last called flashcard indicates a group. This group can choose a number between 1~9. Once they have chosen the number, reveal the face down cards next to the group numbers on the blackboard. The group that has the number that was chosen is eliminated. Continue until one group remains!

Notes

  • When I played this, to make the game go faster I decreased the number range the students could choose from.
  • I had also 2 of each number so in some rounds, 2 groups were eliminated and in other rounds, no groups were eliminated.
  • If your class has less groups than flashcards you could also assign the JTE and yourself groups (if you want to practice all your vocab).

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