Secret Word

Description

Worksheet instructions:

  • Choose a secret word you want the STS to find. Make it a word they will know. I also recommend doing a noun.
  • Depending on the word, make target English sentences (e.g if the word is ‘tiger’, which has 5 letters, make 5 sentences)
  • Each sentence should have 1 word missing, and in it’s place squares (e.g if the missing word is ‘run’, where ‘run’ would be in the sentence is 3 squares).
  • In 1 space of the squares, either put a star or some other defining feature. This part is important. The star must be in a square of the letter that will spell out the final word (e.g if the secret word is ‘tiger’ and the missing word is ‘run’, the first square for the ‘r’ will have the star/defining feature)
  • At the bottom of your sentences place the number of squares for the secret word (e.g if the word is ‘tiger’, put 5 squares)

Game rules: STS are in groups and each ST gets the above mentioned worksheet. On the blackboard/PowerPoint have the list of words needed for the blank spaces in the sentences. STS work together to put the correct words into the blank squares and then work out the word that the special letters are spelling. 

Notes

I have attached the worksheet I made for my class, but sadly I can’t make a template for this as it is dependent on the language of the class. 

Roulette Game

Description

The students make groups and get one set of small flashcards. Each group has the same number of ohajiki (or erasers etc.). Students can put their ohajiki on any of the cards. More than one student can put their ohajiki on the same card if they like.

The teacher sets a timer and calls random vocabulary until time runs out. The students repeat. Each group gets one point for each ohajiki they have on the card that was last called.

Notes

In later rounds, the groups start with a certain number of points and lose one point for each ohajiki on the card that is called last.

Roles

Teachers: Demonstration, praise students for good communication. Call the target English until the timer goes off.

Students: Place their ohajiki, repeat the teachers, see how many points they win.

Discard Game

Description

Students make groups and get a deck of small cards each. They shuffle the cards face down and put them in the middle of their group. The teacher then calls the target English randomly using the large flashcards, and the students repeat. When the timer goes off, the last card that was called becomes the keyword. Each group then discards the top card from their deck. If the card matches the keyword, they get one point. If it doesn’t match, they can discard another, until they find the keyword card. They get one point per card they discard (including the keyword card).

Notes

In later rounds, you could add a new rule that instead of getting one point per additional card they discard, they start with points that equal however many cards they have total, and lose one point per card that is discarded.

Lucky Pyramid

Description

Flashcards are arranged on the board in a pyramid shape – e.g., 4 along the bottom, 3 on the middle and 2 on the top and a ‘winner’ space at the top. Each group picks one card on the bottom row. The students repeat the teacher until time is up. Whichever groups chose the final card that was called out ‘ascend’ to the next row. Whichever groups are the highest at the end win. Any groups that reach the top of the pyramid in the meantime can win one bonus point and reset to the bottom.

Notes

Depending on the number of flashcards you have in your set, you may need to exclude some to make a proper pyramid shape. You could also include multiples of the same flashcard if you need to make the pyramid larger.

Card Drop

Description

Students make groups and divide small vocabulary cards between themselves. They repeat the teacher until the timer goes off. If the last called target English matches one of their cards, they can put it down.

After a certain number of rounds, whoever has the least cards wins one point. If more than one student has the least cards, they each win one point. If any student has no cards left, they win five points.

Notes

If, for example, there are 9 cards in your set, it’s good to have 3 students each with 3 cards in their hand. Any left over students could be put in groups of two, and the remaining 3 cards in their set can be left aside.

Lucky Guess

Description

Students make groups and get a set of small vocabulary cards. They shuffle the deck and place them face down. The students ask the first player the target English question, who answers with a guess as to what the top card of the deck is. They then turn over the card. If it doesn’t match, they discard it face up. If it does match, they win one point for that card and each remaining card in the deck. They then shuffle all the cards and reset the deck.

In later rounds, a ‘joker’ card could be added – if the joker is found before a student guesses correctly, that player could lose a certain number of points.

50/50

Description

Each group gets a set of cards. Each group splits these cards into two sets – ‘yes’ and ‘no’. They can put as many cards as they like into either set.

The students then repeat the target English with the teacher until the timer runs out. The teacher puts the last called card into their own ‘yes’ or ‘no’ set, depending on what their last answer was. Once all the cards have been sorted into one of the sets, the groups check their own cards. They get one point for each card that is in the same set that the teacher chose.

Notes

  • Generally this game works best grammar that has two possible choices, like ‘yes’/’no’ questions, ‘can/can’t, ‘do/don’t’, and so on.
  • Every card doesn’t need to be used in in every round. The teacher could pick, for example, 4 cards that the students need to put into a set then use those. More cards could be added every round.
  • A simple rule change for later rounds could be to have all groups start with as many points as there are cards being used, and they lose a point for each matching card at the end of the round.
  • Another rule escalation could be that the students need to turn their cards face down before putting them in groups, and they can’t reveal what they are until the round is finished.

Time Travel Game

Description

Students are in groups and each group is given either a sheet/flashcards with all the vocab or a set of number cards to correspond to the numbers in the game. On each slide insert images corresponding to the target English.

ALT/HRT/JTE sets a timer and goes through the target English on the screen. When the timer has gone off, give STS some time to guess where they think the real image is. They guess by placing an ohajiki on the flashcard that corresponds to the space. After, click the next button to reveal where the real image is.

STS who guessed the correct place get 1 point!

Castle Game

Description

STS are in groups and each groups gets a game board and a set of small cards. Each set of small cards should have 1x princess, 1x dragon and 4x nothing cards. On the blackboard, assign 6 target English flashcards a number 1~6. STS shuffle the cards and place them facedown on the game board. 

ALT/JTE sets a timer and calls the target English. STS repeat. When the timer sounds, the last card call indicates a number. Groups turn over the card on their game boards that corresponds to the number of the last called flashcard. If a group turns over the princess card, they get 1 point and shuffle and reset their cards. If a group turns over the dragon card, they do not get any points and must shuffle and reset their cards. If a group turns over the nothing card, nothing happens. No points and no shuffle. 

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Bonk

Description

Everyone starts the game with 5 points. For each round, students are given a choice of key words. Students repeat each word and then choose one (they can use their name magnets or a set of mini cards on their desk).

When all students have made their selection count down from 3 and click to drop the bowling balls. Anyone who gets ‘bonked’ loses one point. Each new round, students can change their choices. After the final round, check who survived with the most points.

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