The Dice is Right

Description

Students are in pairs/groups and each pair/group has a whiteboard and pen set. ALT/HRT sets a timer and calls the target English. Students repeat. When the timer sounds, all pairs/groups write a number from 1~6. The ALT/HRT then rolls a dice. If any pair/group guessed the number correctly, they get 2 points. If no pair/group guessed it correctly, then the pairs/groups with the closest guess get 1 point!

Block Builder

Description

On the blackboard, place one shape above each flashcard (you’ll need to print two copies of the pieces to have enough for 9 flashcards). Students are in pairs or groups and each pair or group is given the block builder worksheet. Students janken to decide who goes first. Starting from the lower squares, students say the target English and draw the block builder piece for the word they said. The next blocks placed must either be on the bottom line or directly connected to another block placed by another student. Game continues until they cannot place any more blocks in the grid!

Notes

I like to use this game for question and answer but it also works for answer only lessons. 

If you want to make this into a competition, I add the rule that the student who couldn’t place a block is the loser. This worked well for my JHS students. I haven’t tried it with ES yet. 

In the worksheet pdf there are two blank grids and one grid with blacked-out in spaces. If you use the grid with blacked-out spaces, student cannot draw blocks in the blacked-out spaces so it makes it a bit more challenging to place blocks. I haven’t tried this worksheet out yet. 

Similar Games

+ Life, – Life

Description

Students are each given worksheet. In the three spaces provided, they write three of the studied vocabulary. Students make a pair and ask their partner 2 questions from their three options. They then make a note of their friend’s answer in the spaces provided (I just had my students put a tally mark in either the 〇 section or X section depending on friend’s answer). While the students are doing the activity, ALT/HRT writes a secret value of points under the 〇 and X cards.

When the timer sounds, the students sit down. The ALT/HRT reveals the values for 〇 and X. All students start from 5 lives. They then gain and lose lives depending on the secret values (for example, if 〇 is +1 and X is -1, students gain 1 life for every 〇 marked and lose 1 life for every X marked). Students write their total lives in the heart provided. Students choose three more options for round 2 and the ALT/HRT changes the point value for 〇 and X during round 2. 

Beat the Hero

Description

Students are in pairs and each pair has a set of target English flashcards and a set of hero flashcards. Both sets are shuffled and placed in two separate piles face down. On the blackboard, write a number from 2~10 above each flashcard. Students janken to decide who plays first.

Students open a target English flashcard and say the target English. They then open a hero card.  Each hero card has an HP value written on the card. If the value of the target English they opened is equal to or higher than the HP value of the hero card, they get one point. If it is lower, they do not get any points. This continues until all cards have been opened. They shuffle the cards and play again!

Level Up Cards

Description

Each student gets 3 cards. They decide an order for them – their top card is level 1, their middle card is level 2, and their bottom card is level 3. They make pairs and practice the target English, using the vocabulary shown on their top card. If their partner gives an answer that matches their current top card, they ‘level up’, becoming level 2 and moving their top card to the bottom.

They continue making pairs and levelling up until time runs out. If they can find a match for all three of their cards, they go back to their first card which becomes level 4, and so on.

Roles

ALT+T: Demonstration, praise students for good communication

STS: Make pairs, use their cards to practice the target English and level up

Notes

If the game runs long, the rules could be flipped to ‘level down’ – if the students find a match, the lose a level rather than gain one.

Imposter Birthday

Description

 ALT/HRT has the birthday cards made in the previous lesson and also secretly puts in a number of fake birthday cards (number of fake cards depends on the number of students in the class). The cards are shuffled and handed out to the students at random. Make sure students don’t have their own birthday cards. 

Students make pairs and interview each other about the birthday written on the card they are holding. They record the information. Once both pairs have said the target English, they make a new pair. This continues for as long as you want. At the end of the interview time, the HRT reveals that there are fake birthdays in the cards that were handed out. Students now go through their interview sheet and see if they can spot the fake birthdays!

Notes

I played this with a smaller grade 5 class (13 students) and it worked really well since they know each other’s birthdays very well. 

Grade 3 Term 1 Review Bingo

Description

Students are given a worksheet with different answers from each unit studied (I did units 1, 2, and 3 so I had country flags, feelings and fruit). Students choose from the options their answer and write a number beside the fruit on their worksheet. Students are then given a worksheet with a bingo sheet on it, with each cell having a fruit. 

Students make pairs and exchange the conversation. I did mine as follows (students A and B):

A: Hello! I’m from [country]

B: Hello! I’m from [country]

A: How are you ‘B’?

B: I’m [feeling]! How are you ‘A’?

A: I’m [feeling]! How many [fruit]?

B: [number] + [fruit]! How many [fruit]?

A: [number] + [fruit]

They then fill in their friends number for the fruit they asked for in their bingo sheet. If you want to play a second round, have the students write the fruit in the blank bingo sheet where they want them

A Group B Group

Description

Students are in pairs and each pair has a set of small flashcards. On the blackboard are an even amount of flashcards, divided into two groups: A and B. The students decide who will be student A and student B. The cards are shuffled and placed in between the students.

Students take turns opening the flashcards and saying the target English. If the card they opened matches their group (for example if student A opened a card from group A) then they get one point and the card is put off to the side. If the card they opened does not match their group (student A opens a card from group B) then that student doesn’t get a point and the card is put off to the side. This continues until all the cards have been opened. Students count how many points they have, then shuffle the cards for another round!

Make 20

Description

Students are each given a worksheet and write a number in each space (I did 1~15 in my lesson). 

Students then make pairs and exchange the target English. Students can choose if they write their friend’s answer down or not. If they choose to write it, they cannot erase it. Once both students have done the question and answer, students make a new pair and exchange the target English.  Again, students can choose to write down their friend’s number or not. 

The goal is to get exactly 20 items. So if their friend’s number will make them go over 20, they cannot write the number down. Once they get exactly 20 items, they score one point. They start from 0 and try to collect 20 again!

Snap

Description

Students are in pairs and each pair has a set of small flashcards (one set per student). For round 1, students begin with four of the same flashcards. The cards are shuffled and placed face down in front of each student (make sure that the students cards don’t get mixed with their partners cards). Set a timer for about 3 or so minutes. 

At the same time, students choose a card and turn is over. Both students say the target English for their cards. If they opened matching cards, they get one point and the cards are placed in the centre face up. If they are not matching, the cards are turned back face down. This continues until all cards have been matched. If students want, they can coordinate what cards to open to get the matching card. When all cards are opened, they divide the cards between themselves, shuffle them and add an extra card each (they should now have 5 cards each). This continues until the timer sounds.