Connect 4

Description

Students make pairs and a Connect 4 worksheet. Each student takes turn in picking a space and saying the associated target English that matches the picture. The first student to get an unbroken line of 4 wins. Students can ‘block’ their partner by picking a space that interrupts their partner’s line.

Notes

  • One way to play this game is with either one student drawing circles on their chosen spaces, and the other drawing crosses. If students use pencil, they could erase their marks between each round.
  • Another way is for the students to use ohajiki or small cards to put down on top of their answer. This makes it easier to reset the game between rounds, but logistically it means there would be a lot of materials needed for each student and it may not be practical.

Bomb Game

Also known as:

  • Up/Down Game
  • Timer Game

Description

Students each get a small flashcard with one of the target English vocabulary words on it. A timer is set for around 1-2 minutes. The teacher calls out vocabulary randomly and the students repeat them. If the vocabulary that the teacher calls matches the student’s card, they stand up.

If the student is already standing up, and the teacher calls their vocabulary again, they sit back down. Once the timer goes off, students who are sitting down win one point. Students then change their cards, and start the next round.

Notes

In later rounds, half the class could start standing up while the other half starts sitting down to make the results more unpredictable.

Similar Games

Race Game

Description

The students put small cards randomly onto the spaces on the board. The teacher picks random vocabulary and the students move an ohajiki onto the matching small card. If they don’t have that card on their board, they can’t move for that turn. For every lap of the board they complete, they get 1 point.

Notes

  • Students can shuffle their cards after a certain period of time.
  • The game can be played solo, or in pairs to reduce the number of boards and cards needed. If the students are in pairs, they work together and share points.
  • If the target English is the question, the students first ask the question to the teacher, who gives their answer using one of the possible vocabulary words.

Shape Zone Ohajiki: Phonics

Also known as:

  • Ohajiki
  • Alarm Game

Description

-Each kid chooses any keyword on the worksheet and places their eraser on that keyword

-Timer starts and students repeat after JTE/ALT (A-a-a-apple for example is how we did it)

-Once the timer ends, the last said keyword right when the timer stopped gets two points; if kids chose a keyword that is in the same column, they get one point; if it is not on the exact keyword or not in the same column, zero points. Each shape on the top corresponds to each column.

Notes

Timer should be under one minute

Can do group points together or pair points as well

Similar Games

Phonics: Connect Four

Description

-Between the pair, rock paper scissors and winner goes first

-The first person rolls a dice. The number that they roll corresponds to the column indicated by the dice number

-The first person that rolled the dice can choose any square within that column only and they have to write the letter that applies to the blank. As they write, they should produce the sound and the pair repeats.

-The other person does the same thing. It keeps going until one person gets four squares in a row diagonally, horizontally, or vertically. The winner gets one point and the game resets.

Notes

You can make game pieces, but I laminated and used whiteboard markers to cut time on making materials (since I did not have a lot of time).

Can also do three in a row if the board is too small

Donut Game

Also known as:

  • Circle game

Description

Students get a deck of cards and place them face down in a circle. They play janken to decide who goes first.

The player turns over one card in the circle and uses that card to say the target English. Then, he/she puts that card face up in the center of the circle. If the card they turned over matches the card turned over on the previous turn, they take all the discarded cards from the center.  Once there are no cards left in the circle, the students count the cards they took. They get one point for each card they have. Then, they shuffle and play again.

Notes

  • This game can be done to practice just vocabulary or grammar. It can also be used to practice asking and answering questions – the group can ask the player a question who then answers it based on the card they receive.

Birthday BINGO

Description

Plays like a regular game of bingo. Students find a partner and janken to see who goes first. Use the practiced question format to ask ‘When is your birthday?’ and mark off either the day OR the month on the bingo sheet. E.g.” My birthday is March 27th” students can mark either the “March” box or the “27-31” box.

Phonics Battleship

Description

Plays like a regular game of battleship. Students mark their four ships on the large grid, keeping them hidden from their partner. They then take turns saying different sound combinations to try and hit their opponents ships. The smaller grid is used to track your calls so you don’t accidentally repeat. Game finishes when one player loses all of their ships. If time runs out, whoever has the least hits is the winner.

Notes

Wait until they’ve had some practice with phonics to try this game. I start the activity by reviewing the alphabet and the sounds of each letter. Projecting into to the screen during the demonstration works well with getting the rules across.

Exploding Kittens – Year Review Game

Description

Students make a group and within each group, students choose a number (1-5). To start, the HRT chooses a letter from the game and the ALT reads the question that is revealed behind that letter. In their groups, students peer check the answer. The HRT then chooses a number and the corresponding student stands up. The HRT then chooses a group. Everyone else sits down apart from the one student from the chosen group. They answer the question. After correctly answering, the question the students in that group can either roll a dice or choose how many cards to draw a. The cards reveal their points or penalties. The group chooses the next letter on the game board and we repeat.

Notes

This is a JHS Grade 1 whole year review with question taken from the Here We Go! English course. It has been designed for JHS Grade 2 to play in their first ALT class as a warm up but is also suitable for JHS Grade 1 at the end of the year.

You can decide how to assign points – students can roll a dice to decide how many cards to draw (4+ and the risk of a penalty card is very, very high), students can decide in their group or you can decide how many cards can be drawn at the start of the class.

Slide 12 needs to be edited – the answer is set for April.

Self-Introduction Teacher Quiz

Description

Students use their picture dictionary and an eraser to participate in the game.

Teachers show a page from the picture dictionary. In the example file, we used only what ~ do you like? questions. Teachers take turns asking students to guess which color, animal, food, etc. the teacher likes. Students can discuss in pairs briefly, and then put their eraser on their guess. If they are correct, they can get 1 point.

Notes

In the included example file, there are only 3 different questions to be asked to each teacher. But, it was not intended to use all of them for both teachers. The intention was to use this file for 10-15 minutes in the 1st lesson as a review of previous English while getting to know their new teacher and a reminder about what their ALT likes. It’s easy to adjust and add more questions to match the time limit you have.

For questions which have multiple answers, students can get 1 point if their eraser is on any of the correct answers. They do not need to correctly guess all answers or use multiple erasers.