Description
This is basically the keyword game but instead of ‘Go!’ or a keyword, the students need to listen for target English that doesn’t match the flashcard that the ALT is pointing at.
For example if the ALT is pointing at ‘Red’ flashcard, but the ALT says ‘Blue’ instead, that’s the sign to go for their dice or eraser or something else. This means that the students will need to have good eye-contact with the cards, while listening for something that is amiss. Which hopefully avoids situations where students stare at their erasers and only listen for one word or a loud signal.