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Flashcards are randomly picked, contributing a multiplier to calculate the final score.
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Flip over cards depending on the last card that is called and the number rolled on a dice.
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A lucky card is picked and students win a point if that is the last card called in sequence.
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The class gets one point for each discarded card until the keyword is found.
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The winning group moves their 'rope' one space towards their side, whoever has most of the 'rope' on their side by the end is the winner.
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Teams compete to win cards, and the value of each card is revealed at the end of the game.
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Repeat and eliminate cards with secret points until the last card is left. Class gets the points from the last card.
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A hangman style powerpoint game that can be played as a warm-up/cool down game. Students guess letters for a hidden word. Too many wrong guesses and all their cheese is eaten.
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Students repeat with timer and try to get points before finding the bomb.
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After repeating the target English, the group with the joker card is eliminated each round until only one group remains.