-
The teacher/ALT chooses a number, the students as a class try to beat their number.
-
Lucky Dice (Input)
2Students are awarded points based on their number in a group.
-
Students pick cards and see how many points they're worth at the end of the round.
-
Students turn over one card each at a time to try to find the keyword first.
-
Students try to be the first group that has all their cards selected.
-
The students split their cards evenly between themselves, but cannot see what cards they have. Any cards they have that match the 'zone' picked by the teacher are worth one point.
-
Students make pairs. When the keyword is called they can both roll their dice, and the highest number wins.
-
The students split their cards evenly between themselves. Whoever has the card called last wins a point.
-
STS pick 'unlucky' numbers. If any of those numbers are the last ones called, they lose one point.
-
Students try to grab the ohajiki first when the teacher touches a card on the board.