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Students try to be the first group that has all their cards selected.
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The students split their cards evenly between themselves, but cannot see what cards they have. Any cards they have that match the 'zone' picked by the teacher are worth one point.
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Students make pairs. When the keyword is called they can both roll their dice, and the highest number wins.
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The students split their cards evenly between themselves. Whoever has the card called last wins a point.
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STS pick 'unlucky' numbers. If any of those numbers are the last ones called, they lose one point.
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Touch Game (Input)
2Students try to grab the ohajiki first when the teacher touches a card on the board.
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Students stand up or sit down when they hear their card called.
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Students try to do as many laps around their game board as possible within the time limit.
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An input game for phonics for JHS G1--using shapes for each column instead of colors
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This is a variation of the "classic" timer game but groups the numbers to increase the odds of students getting points. The particular worksheet is made to practice ordinal numbers.
