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Students make pairs and compare element cards to see who is the winner.
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Gacha Basket is an output game where students pantomime/gesture to describe a verb they find in a gacha ball.
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Output game where students get a chance to practice the target English. Whether they score a point or not depends on chance.
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Students listen to classmates answers and move up levels according to the answers they have circled on their worksheet. If a student reaches the goal (s)he receives one point, goes back to the start, and repeats the process.
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Save the princess to win points!
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Game very similar to the Mastermind we have used before that can be used for vocab, answer, question, or all of the above.
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Students take turns trying to reach the goal line while their opponent tries to stop them.
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Students roll dice and flip over cards while trying to avoid flipping over a donut bomb.
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Students roll two dice and try to flip over as many cards as they can equal to their dice roll.
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Students flip over cards and pass around a bomb until one student flips over the explosion card.
