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Tug of War (Warmup)
1The winning group moves their 'rope' one space towards their side, whoever has most of the 'rope' on their side by the end is the winner.
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Each group ascends the pyramid when their chosen vocab is called.
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Students try to be the first to have no cards left in their hand.
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STS guess what the card they’re drawing is. If they get it right, they win all the remaining cards.
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Students put their cards into two sets and get one point for every match with the teacher's cards at the end of the round.
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Teams compete to win cards, and the value of each card is revealed at the end of the game.
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Guess where the real image is to win points.
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Find the Princess and win points, find the dragon and reset.
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Students pick cards and try not to get 'bonked' to end the game having lost the least points!
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A fun card game based on luck that uses a reverse card.
