KAHOOT!

Description

Students can play this individually, in pairs or in groups. So the first step is making the potential pairs or groups. The teachers provide students with multiple-choice questions, which are projected on a classroom screen. Each question has a limit of 95 characters, is displayed anywhere from 5 seconds to 2 minutes, and is restricted to four response options. Students answer these questions with their tablets and receive points for both response accuracy and promptness. After each question is answered, the correct answer will be displayed as well as a scoreboard of the highest point earners.

Kahoot!’s current service allows free access for all educators. Go to https://getkahoot.com and click on the tab that says “GET MY FREE ACCOUNT.”

Notes

To allow for maximum peer support, I suggest playing in groups. I have found the best way to play review activities is to first divide the groups. Then give each student a number in the group. After this has been established the first question is given.

The students then have time to discuss the answer. After the peer support time, I would call the number of the student who can answer the question from each group. This is how I would normally play review activities. I am not sure if it would work with Kahoot! or even be needed as points are based on both speed and accuracy, whereas other review games don’t usually consider the speed. Try both and leave a comment!!

Posted byTrevor on April 4, 2024(last edited April 5, 2024)

One comment on “KAHOOT!

  1. Chris says:
    I tried this game today, and the students really loved it. I had some thoughts about how to use it: - There's no option for free answer, so, when you're thinking about questions, we have either yes or no option or choose from a list options. This was the most difficult part for me, because I kept thinking of only free answer questions. - The point disparity can get really big really fast, so, next time I am thinking to try and put some easy questions worth double points in the middle or the quiz to give weaker/slower students a chance to catch up. Especially if I know those students and can tailor those catch-up questions to their interests, it might give them a chance to catch up. - On my first try, it took me about 2 hours to make a 7 question quiz as I was struggling to make the right kind of questions and make good visuals to put into the game, but, as I am making my second quiz, it's faster and easier, so, don't get discouraged on the learning curve. The biggest hurdle for me was making questions with limited response possibilities.

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