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Lucky Wheel (Warmup)
2A point wheel and a simple stand up/sit down style game.
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The class plays a game of connect four against each other in two groups.
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Students win points based on which card the teacher is pointing at when the timer runs out.
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An alterative map game for group review. Teams answer questions and take over different locations in Fujieda.
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Aim to beat the teacher's score by rolling a dice.
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Add or remove balloons based on which set of cards is landed on.
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A powerpoint template for the Asleep/Awake game and two potential variations for ES and JHS.
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Groups win a point if their card is the last one called.
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The teacher picks a number and each flashcard is assigned number via dice roll. If all the numbers add up to the teacher's number, the class wins!
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The teacher rolls a dice to see how many points each flashcard is worth.