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Students make groups and ‘attack’ other group’s cards. The group that beats the most cards wins.
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Class or teacher wins points based on number rolled on a dice.
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Students race against the teacher.
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Lucky Dice (Input)
2Students are awarded points based on their number in a group.
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Students pick cards and see how many points they're worth at the end of the round.
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Assign points to cards and "battle" -- higher card wins.
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Move towards the finish line if your group is picked!
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Move along a path of flashcards and win or lose points depending on where you land.
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Students move cards further into their own territory before the time runs out.
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Students turn over one card each at a time to try to find the keyword first.