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Students listen to classmates answers and move up levels according to the answers they have circled on their worksheet. If a student reaches the goal (s)he receives one point, goes back to the start, and repeats the process.
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Save the princess to win points!
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Game very similar to the Mastermind we have used before that can be used for vocab, answer, question, or all of the above.
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Students take turns trying to reach the goal line while their opponent tries to stop them.
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Students roll dice and flip over cards while trying to avoid flipping over a donut bomb.
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Students roll two dice and try to flip over as many cards as they can equal to their dice roll.
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Students flip over cards and pass around a bomb until one student flips over the explosion card.
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Students make groups and ‘attack’ other group’s cards. The group that beats the most cards wins.
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Assign points to cards and "battle" -- higher card wins.
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Students move cards further into their own territory before the time runs out.