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Avoid being the group eliminated each round.
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Create the craziest stories by answering set questions.
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Flashcards are randomly picked, contributing a multiplier to calculate the final score.
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Flip over cards depending on the last card that is called and the number rolled on a dice.
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A lucky card is picked and students win a point if that is the last card called in sequence.
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The class gets one point for each discarded card until the keyword is found.
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Students shuffle a deck of cards and discard one at a time until they find the keyword.
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The winning group moves their 'rope' one space towards their side, whoever has most of the 'rope' on their side by the end is the winner.
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Each group ascends the pyramid when their chosen vocab is called.
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Students try to be the first to have no cards left in their hand.