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Teams compete to win cards, and the value of each card is revealed at the end of the game.
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After repeating the target English, the group with the joker card is eliminated each round until only one group remains.
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Students make groups and ‘attack’ other group’s cards. The group that beats the most cards wins.
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Timer Dice (Input)
1Students pick cards and see how many points they're worth at the end of the round.
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Move towards the finish line if your group is picked!
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Move along a path of flashcards and win or lose points depending on where you land.
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Students move cards further into their own territory before the time runs out.
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Students turn over one card each at a time to try to find the keyword first.
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Students try to be the first group that has all their cards selected.
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Both the teacher and students look either up, left, down or right at the same time. If a student looks in the same direction as the teacher, they lose!