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A powerpoint template for the Asleep/Awake game and two potential variations for ES and JHS.
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Groups win a point if their card is the last one called.
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The teacher picks a number and each flashcard is assigned number via dice roll. If all the numbers add up to the teacher's number, the class wins!
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Warmup Dice (Warmup)
2The teacher rolls a dice to see how many points each flashcard is worth.
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A fast-paced guessing game where students try to guess the word/phrase in a certain amount of tries.
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Answer a question, (get points?) and then choose a castle to destroy or choose to rebuild your own castle after an attack.
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Students combine two parts of a sentence to try and find their partner’s hidden ships. First to hit all of their partner’s ship parts wins.
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Students try to make more squares than their partner.
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Students guess their partner's sentence by process of elimination.
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Students take turns to find answers and write them down.