Donut Prediction Game

Description

After reviewing all of the necessary vocabular and grammar, students make two donuts for two connected grammars, for example country and food or time and daily activities.

Students decide who starts, and that student tries to guess what cards they will turn over, for example: “I get up at 6”. Then they select and turn over a card from only one of the donuts. If that card matches their prediction, then they can get 1 point. If not, for example, they turn over the 7 o’clock card, they then use that card to make a new prediction: “I get up at 7”. Then they select and turn over a card from the other donut. If this card is a match, they can get 1 point, for a second chance at getting points. They can get 0, 1 or 2 points for each turn. Then play moves to the next student.

Notes

This game was originally shown to me by Aireen in a kenshu.

This should only be used when students can produce the language. The outcomes are limited, but not decided, so they will need to know the vocab and target grammar.

I sometimes use this as a single donut and a single vocab after playing the donut game. I did this with 3rd grade students with the vocab “what do you want? / I want a red heart”. We played it immediately after the normal donut game.

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Posted byChris on November 12, 2025

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