Lucky Combination Hunt

Description

Students are in groups and each group has two sets of flashcards (the two sets that make the target sentence). The groups shuffle the cards and place them face down in their group.

ALT/HRT sets a timer and calls the target English at random, creating random combinations of one card from each set. When the timer sounds, the last called combination is the lucky combination. Continue this until all combinations have been created (e.g. if you have 9 flashcards in both sets, make 9 combinations).

Once all combinations have been created, students then take turns in their groups to turn over the cards, trying to find the lucky combinations. When they find a matching combination, the group gets one point. If the two cards they opened do not match the combination on the blackboard, both cards are turned face down. 

Notes

I play this as an input/output hybrid game so when students are turning over the cards in their groups, have them challenge the target English as a group. I did this with the schedule unit for grade 4 and found it was quite effective and the groups were able to say the target English to a level that I was very happy about. 

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Posted byAnneliese on March 2, 2026

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