Timer Dice

Description

STS make groups and get a set of cards. Each group picks 3 cards. At the start, all cards are worth 3 points. The STS repeat the HRT/ALT as they call out the vocabulary until the timer goes off. The HRT/ALT then rolls a dice. The number from the dice becomes how many points the last card that was called is worth. After 6 rounds, the game is finished and the groups see how many points their 3 cards are worth in total.

Notes

  • The number of cards each group picks will depend on how many total cards there are in the set. The more cards in total, the more cards the students should pick at the start of the round (a good amount is roughly 50%).
  • The amount of cards picked can change each round to add a sense of development in the game.

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Posted byPaul on January 18, 2024

One comment on “Timer Dice

  1. Anneliese says:
    One of the teachers I work with had an interesting idea for a rule. We played it for the whole game but it would also work as a rule escalation from the original game. Instead of students choosing flashcards based on what ones they like or feel like choosing, they place all the cards face down and choose random ones. The cards remain face down until the end of the rounds. When the final round is finished, they then turn the cards over and calculate their scores.

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