Mt Fuji Climbing Game

Description

Draw Mt Fuji on the board, add lots of markers along the way. The goal is for the students to advance up the mountain and one marker is one space. Use a timer and have the students repeat after the HRT/ALT. When timer goes off, spin the wheel (wheel 6) and allow the hiker to advance up the mountain based on how many spaces the spinner assigns them. For example, if the spinner lands on three, the hiker goes up three spaces. 

Notes

You can make two hikers, if you want: one is for teachers and one is for students. The first one to reach the top wins. It adds a level of competition! Round 1, the teacher moves, round 2 the students move. It could also be adapted to a horse race, a car race, tug of war…there are many options. It doesn’t have to be Mt Fuji. Or you could change it each class. 

You could also change the colors of the wheel to just two colors. One for the teachers team, one for students. The PowerPoint game is highly adaptable to suit your needs!

Posted byLucy on April 17, 2023

One comment on “Mt Fuji Climbing Game

  1. Chris says:
    My students weren't so interested in the spinning wheel after they played this once. So I tried it with a die. I let them take turns rolling the dice instead. i only have small class sizes this year, so each student got a chance to roll the dice, but in a large class you could do something with the day's leader or something. I did it once where each of my 10 students got a die, and, we alternated choosing the highest roll, then the lowest roll. It works well in a small class.

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