Description
Draw Mt Fuji on the board, add lots of markers along the way. The goal is for the students to advance up the mountain and one marker is one space. Use a timer and have the students repeat after the HRT/ALT. When timer goes off, spin the wheel (wheel 6) and allow the hiker to advance up the mountain based on how many spaces the spinner assigns them. For example, if the spinner lands on three, the hiker goes up three spaces.
Notes
You can make two hikers, if you want: one is for teachers and one is for students. The first one to reach the top wins. It adds a level of competition! Round 1, the teacher moves, round 2 the students move. It could also be adapted to a horse race, a car race, tug of war…there are many options. It doesn’t have to be Mt Fuji. Or you could change it each class.
You could also change the colors of the wheel to just two colors. One for the teachers team, one for students. The PowerPoint game is highly adaptable to suit your needs!
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